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Saving Throws:
Curses: 15 or better
Disease: 14 or better
Lethal Poison: 14 or better
Non-Lethal Poison: 16 or better
Harmful Drugs: 15 or better
Acids: No save possible – dodge!
Insanity: 12 or better (sometimes higher).
Magic: 12-16 vs spells. 16 to save vs ritual magic.
Psionics: Varies; 15 for ordinary people and animals.

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